HTML 5 game engines
Disney bought in March 2011 the Finnish company Rocket Pack for producing such multi-platform games, proof that it sees a great future in HTML 5.
These frameworks are compatible with mobile phones and are supported by Android, IOS, WebOS, Windows Phone 7, and others...
You can download it on Github and produce games in 2D or 3D. The Polycraft demonstration shows perfect fluidity and handling of all aspects of the physical world as the properties of the body and their interactions. It includes natively support for WebSockets and supports mouse, keyboard and multi-touch. It is a high-level library and the MIT license granted full freedom of use. A must for ambitious programmers!
Démo Quake sur le moteur Turbulenz.
Made open source in 2013, game development framework is according to the publisher as fast as native applications on Android and iOS. It manages the important problem of collisions and moves. Using Node.js is one of the source of its speed because it allows a part of the code native. The other one is the use of OpenGL for Canvas.
- GameClosure. Dual licensing allows to release proprietary games if desired. Proprietary games must be released on a app store.
- IcePopBeat. Platform game made with DevKit, to be tested on a browser or mobile.
- CodeInComplete. Source code for a racing game with a demo and tutorial for thins kind of games.
Framework for building virtual worlds running a browser with WebGL and WebSocket. Then you can interact with others and discuss in a chat box.
- Siritaka. Currently requires Firefox 4. Enter a login to move in a virtual world, somewhat simplistic.
- Doom character demo. It is actually difficult to make because the light must move depending the position of the character.
The graphics of the demonstration are nice but simplistic as is the animation, however the speed of interaction ensures sufficient fluidity.
Mozilla also has its version of a game engine, based on WebGL. It uses WebAPI, another library Mozilla for Web applications as well other technologies as JoystickAPI. It seems also include the ammo.js code.
A Game engine, Gladius, is a part of this framework.
From Japan, another framework to build a game with a permissive MIT license. Open source since 2011, it has more online games than DevKit. It is compatible with WebGL for 3D games.
Also works on desktop browser including Windows 8 or mobiles.
Library to program animations, working with ou without Canvas.
It allows making games in Android too, but the demos on the site are not very exciting, maybe we can do better with the framework.
Not quite free, there is a cost to download and pay a percentage of the games, but it is a true 3D engine games we offer. It works on mobile and on the desktop.
A complete development system with runtime for mobile or office. A paid license is required for the pro version (this is different from Real Engine). It is the successor of Flash for fast game development.
- Quintus. Simple 2D game engine.
- Game programming patterns. Online book on development of games.
- Marketplace. The Mozilla distribution platform allows to automatically install a game on Firefox.